name: stadtbote description: Stadtbote # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 327.0.0+327 environment: sdk: '>=2.19.6 <3.0.0' isar_version: &isar_version 3.1.8 # define the version to be used # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependencies: flutter: sdk: flutter isar: version: *isar_version hosted: https://pub.isar-community.dev/ isar_flutter_libs: # contains Isar Core version: *isar_version hosted: https://pub.isar-community.dev/ cupertino_icons: ^1.0.2 uuid: ^3.0.7 file_picker: ^5.2.7 http: ^0.13.5 image_picker: ^0.8.7+1 mime: ^1.0.4 open_filex: ^4.3.2 path_provider: ^2.1.2 split_view: ^3.2.1 mqtt5_client: ^4.4.0 json_serializable: ^6.6.2 json_annotation: ^4.9.0 shared_preferences: ^2.1.1 badges: ^3.1.1 intl: ^0.18.0 another_stepper: ^1.2.2 easy_stepper: ^0.6.0 flutter_osm_plugin: ^0.53.4+1 routing_client_dart: ^0.4.2 animated_toggle_switch: ^0.6.2 flutter_map: ^4.0.0 latlong2: ^0.8.2 flutter_barcode_scanner: ^2.0.0 carousel_slider: ^4.2.1 signature: ^5.4.0 flutter_chat_types: ^3.6.2 flutter_chat_ui: ^1.6.10 geolocator: ^10.1.0 expandable: ^5.0.1 url_launcher: ^6.2.4 audioplayers: ^5.2.1 flutter_launcher_icons: ^0.13.1 package_info_plus: ^8.0.2 device_info_plus: ^9.1.2 flutter_local_notifications: ^17.1.2 shared_map: ^1.1.9 image: ^4.2.0 archive: ^3.6.1 permission_handler: ^10.2.0 file_saver: ^0.2.13 dart_mq: ^1.1.0 dev_dependencies: flutter_test: sdk: flutter source_gen: ^1.3.1 build_runner: any analyzer: ^5.12.0 isar_generator: version: *isar_version hosted: https://pub.isar-community.dev/ # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^2.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec flutter_launcher_icons: android: "assets/icon.png" ios: true image_path: "assets/icon.png" min_sdk_android: 21 # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true assets: - assets/ - assets/sounds/ - assets/json/ # To add assets to your application, add an assets section, like this: # assets: # - images/a_dot_burr.jpeg # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages