Flutter-App mit WebView, STOMP-Client und Konfigurationssystem
- Flutter-App (app/) für iOS, Android, macOS, Windows und Linux erstellt - WebView-Startseite mit flutter_inappwebview (iOS/Android/macOS/Windows), Linux-Fallback mit url_launcher - STOMP-over-WebSocket: Topic-basierte Echtzeit-Kommunikation zwischen Flutter-App und Spring Boot Core - Core: STOMP-Broker (/ws/stomp), CallEventBroadcaster auf /topic/calls, StompMessageController für /app/ping und /app/broadcast - SecurityConfig: /ws/** permitAll + CSRF-Ausnahme - Asset-basierte Konfigurationsdatei (app_config.json) für Server-URL, STOMP-Reconnect, Topics und WebView-URL - launch.json um Flutter-Debug/Profile/Release-Konfigurationen erweitert - macOS: FLTEnableMergedPlatformUIThread deaktiviert (WKWebView-Kompatibilität), network.client Entitlement gesetzt - iOS: NSAllowsLocalNetworking für lokale Entwicklung - Android: INTERNET-Permission und usesCleartextTraffic Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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app/windows/runner/CMakeLists.txt
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app/windows/runner/CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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"utils.cpp"
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"win32_window.cpp"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add preprocessor definitions for the build version.
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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