Files
swyx/app/windows/runner/main.cpp
Sven Carstensen ef4fa38244 Flutter-App mit WebView, STOMP-Client und Konfigurationssystem
- Flutter-App (app/) für iOS, Android, macOS, Windows und Linux erstellt
- WebView-Startseite mit flutter_inappwebview (iOS/Android/macOS/Windows),
  Linux-Fallback mit url_launcher
- STOMP-over-WebSocket: Topic-basierte Echtzeit-Kommunikation zwischen
  Flutter-App und Spring Boot Core
- Core: STOMP-Broker (/ws/stomp), CallEventBroadcaster auf /topic/calls,
  StompMessageController für /app/ping und /app/broadcast
- SecurityConfig: /ws/** permitAll + CSRF-Ausnahme
- Asset-basierte Konfigurationsdatei (app_config.json) für Server-URL,
  STOMP-Reconnect, Topics und WebView-URL
- launch.json um Flutter-Debug/Profile/Release-Konfigurationen erweitert
- macOS: FLTEnableMergedPlatformUIThread deaktiviert (WKWebView-Kompatibilität),
  network.client Entitlement gesetzt
- iOS: NSAllowsLocalNetworking für lokale Entwicklung
- Android: INTERNET-Permission und usesCleartextTraffic

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 10:32:14 +02:00

44 lines
1.2 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"swyx_app", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}