refactor: Projektstruktur in app/ und backend/ aufgeteilt
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141
app/pubspec.yaml
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141
app/pubspec.yaml
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name: votianlt_app
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description: "votian LT"
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS verclaudsioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 0.9.12+1
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environment:
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sdk: ^3.7.0
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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flutter_localizations:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.8
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# WebSocket client for messaging
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web_socket_channel: ^3.0.0
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# URL Launcher for opening external maps/navigation
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url_launcher: ^6.3.0
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# In-app WebView for embedded Google Maps navigation
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webview_flutter: ^4.8.0
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# HTTP client for network requests
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http: ^1.1.0
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# ObjectBox database for local storage
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objectbox: ^4.0.3
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objectbox_flutter_libs: any
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path: ^1.8.3
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path_provider: ^2.1.5
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# Camera for photo tasks (Android/iOS/Web)
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camera: ^0.10.5+9
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# File selection (mobile uses file_picker; desktop uses file_selector)
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file_picker: ^8.0.6
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file_selector: ^1.0.3
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# Barcode scanning for mobile platforms
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mobile_scanner: ^5.0.0
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# Signature drawing canvas for capturing signatures
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signature: ^5.5.0
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# Image processing for photo compression/resizing before STOMP send
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image: ^4.2.0
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# Package info for getting version number
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package_info_plus: ^8.0.0
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# Local notifications with sound
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flutter_local_notifications: ^18.0.0
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# GPS location tracking
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geolocator: ^13.0.2
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# HTTP client für LM Studio REST API (Übersetzungen)
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# http bereits oben definiert
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^5.0.0
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# Build runner for ObjectBox code generation
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build_runner: ^2.4.0
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objectbox_generator: any
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/to/asset-from-package
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/to/font-from-package
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