Flutter-App mit WebView, STOMP-Client und Konfigurationssystem
- Flutter-App (app/) für iOS, Android, macOS, Windows und Linux erstellt - WebView-Startseite mit flutter_inappwebview (iOS/Android/macOS/Windows), Linux-Fallback mit url_launcher - STOMP-over-WebSocket: Topic-basierte Echtzeit-Kommunikation zwischen Flutter-App und Spring Boot Core - Core: STOMP-Broker (/ws/stomp), CallEventBroadcaster auf /topic/calls, StompMessageController für /app/ping und /app/broadcast - SecurityConfig: /ws/** permitAll + CSRF-Ausnahme - Asset-basierte Konfigurationsdatei (app_config.json) für Server-URL, STOMP-Reconnect, Topics und WebView-URL - launch.json um Flutter-Debug/Profile/Release-Konfigurationen erweitert - macOS: FLTEnableMergedPlatformUIThread deaktiviert (WKWebView-Kompatibilität), network.client Entitlement gesetzt - iOS: NSAllowsLocalNetworking für lokale Entwicklung - Android: INTERNET-Permission und usesCleartextTraffic Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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43
app/windows/runner/main.cpp
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43
app/windows/runner/main.cpp
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#include <flutter/dart_project.h>
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#include <flutter/flutter_view_controller.h>
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#include <windows.h>
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#include "flutter_window.h"
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#include "utils.h"
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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_In_ wchar_t *command_line, _In_ int show_command) {
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// Attach to console when present (e.g., 'flutter run') or create a
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// new console when running with a debugger.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
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CreateAndAttachConsole();
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}
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// Initialize COM, so that it is available for use in the library and/or
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// plugins.
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::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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flutter::DartProject project(L"data");
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std::vector<std::string> command_line_arguments =
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GetCommandLineArguments();
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project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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if (!window.Create(L"swyx_app", origin, size)) {
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return EXIT_FAILURE;
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}
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window.SetQuitOnClose(true);
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::MSG msg;
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while (::GetMessage(&msg, nullptr, 0, 0)) {
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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}
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::CoUninitialize();
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return EXIT_SUCCESS;
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}
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